Doake Brownbeard

Description:

Doake Brownbeard
CG Human
Swashbuckler 3 / Scout 2

HP: ?/ 10+2d10+2d8+5
AC: 20 (10 base + 3 dex + 4 armor + 2 shield + 1 dodge); touch 14, flat footed 20

STR: [ +1] 12 (12 base)
DEX: [ +3] 16 (16 base)
CON: [ +1] 13 (12 base + 1 level)
INT: [ +3] 16 (16 base)
WIS: [ +0] 10 (10 base)
CHA: [ +0] 10 (10 base)

BAB: +4
Initiative: +4 (3 dex + 1 competence)

Fortitude: 5 (3 swashbuckler + 0 scout + 1 con + 1 competence)
Reflex: 8 (1 swashbuckler + 3 scout + 3 dex + 1 competence)
Will: 1 (1 swashbuckler + 0 scout + 0 wis)

Attacks -
dual wielding: d20+9 to hit, d6+3 piercing damage, twice
shortbow: d20+8 to hit, d6 piercing damage
dagger: d20+7 to hit, d4+1 piercing or slashing damage

Skills -
Acrobatics: 11 (8 ranks + 3 dex)
Athletics: 9 (8 ranks + 1 str)
Deception: 13 (8 ranks + 3 int + 2 synergy)
Medicine: 11 (8 ranks + 0 wis + 3 feat)
Mechanics: 11(8 ranks + 3 int)
Perception: 8 (8 ranks + 0 wis)
Skullduggery: 11 (8 ranks + 3 dex)
Swordplay: 10 (8 ranks + 0 cha + 2 synergy)
Civics: 5 (2 ranks + 3 int)
Cosmology: 5 (2 ranks + 3 int)
Dungeoneering: 5 (2 ranks + 3 int)
Investigate: 5 (2 ranks + 3 int)

Feats -
Two-Weapon Fighting [Juums]: dual wield with no penalty, +2 shield bonus to AC from offhand weapon
Combat Agility [Juums]: +1 dodge bonus to AC, additional +4 against attacks of opportunity

Swashbuckler Abilities -
Proficiency: simple and martial weapons, light armor
Weapon Finesse: may apply dex bonus instead of str bonus to attack rolls with light weapons
Grace: +1 competence bonus to reflex saves
Insightful Strike: add int bonus + str bonus to damage with finessable weapons against crittable targets

Scout Abilities -
Proficiency: simple weapons, handaxe, throwing axe, short sword, short bow, light armor
Skirmish: add 1d6 damage to attacks against crittable targets in a round when you move 10’ or more
Trapfinding: can find traps with Search skill
Battle Fortitude: +1 competence bonus to fortitude saves and initiative
Uncanny Dodge: does not lose dex bonus to AC when flatfooted

Human Abilities -
Type: Humanoid
Size: Medium
Base land speed: 30 feet
Languages: Common, Elven, Dwarven, Draconic
Bonus Feat (Battlefield Surgeon [Juums]): +3 bonus to Medicine, successful check heals 1d6; can make checks for first aid, poison, and wounds (less than 10 or 25% HP) as a move action
Skill Point Bonus: +4 skill points at first level, +1 every level thereafter

Gear -
+ 1 rapier: + 2 to hit, 1d6+2 piercing damage, 18/x2 crit
+ 1 shortsword: + 2 to hit, 1d6+2 piercing damage, 19/x2 crit
masterwork shortbow: + 1 to hit, 1d6+1 piercing damage, x3 crit, 60 ft range increment
dagger: 1d4 piercing or slashing damage, 19/x2 crit, 10 ft range increment (hidden)

chain shirt: +4 armor bonus to AC, 4 max dex bonus, -2 armor check penalty

3x potion of Cure Light Wounds: heals d6+1 damage
Standard Adventuring Kit
172 GP

Bio:

An up-and-coming adventurer from the Lhazaar Principalities, fully capable of buckling swashes and other feats of derring-do. Formally a career anti-pirate serving on the Lhazaarian merchant fleet, he made the mistake if being seen stabbing an unfriendly boarder with significant political connections. Trading in his sealegs for a locale less likely to get him stabbed in the kidneys by state-sponsored assassins, he now spends his time higher and considerably drier.

Despite his surname, he is in fact quite beardless.

Doake Brownbeard

Eberron: Side-Hacks Halvagor NativeJovian